ig.module(
	'game.entities.meat'
)
.requires(
	'impact.entity',
        'game.entities.base.baseFood'
)
.defines(function()
{
    EntityMeat = EntityBaseFood.extend(
    {
	size: {x:52, y:56},	
        animSheet: new ig.AnimationSheet('media/images/meat.png', 39, 40),
	collides: ig.Entity.COLLIDES.PASSIVE,
	pickType: 'g4'		
    });
});